<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Thu, 23 Feb 2012 03:54:43 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>News of Bedlam</title><subtitle>Latest News</subtitle><id>http://www.bedlamgames.com/news/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.bedlamgames.com/news/"/><link rel="self" type="application/atom+xml" href="http://www.bedlamgames.com/news/atom.xml"/><updated>2011-06-16T11:40:21Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>PC Patch Released, More Updates Soon</title><id>http://www.bedlamgames.com/news/2011/6/16/pc-patch-released-more-updates-soon.html</id><link rel="alternate" type="text/html" href="http://www.bedlamgames.com/news/2011/6/16/pc-patch-released-more-updates-soon.html"/><author><name>Bedlam News</name></author><published>2011-06-16T11:34:53Z</published><updated>2011-06-16T11:34:53Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>The patch for the PC version has been released on Steam this week. &nbsp;Many issues have been addressed, including:</p>
<li>Fix to player menu bug</li>
<li>Character becomes stuck after progressing to Obisdia.</li>
<li>Saves new profiles when not signed in or changing signed in player.</li>
<li>PC can no longer maximize the window</li>
<li>Multiple UI fixes.</li>
<li>Human Fighter: The user&rsquo;s character becomes stuck in the block stance and is unable to move.</li>
<li>Fixed the player character occasionally freezing at the end of an attack Power animation</li>
<li>Enemies frequently display frozen in their death animation when the player kills them from a distance.</li>
<li>Issue with game reloading after defeating Rezlus</li>
<li>Static block makes the fighter to slide if it get hit twice and the class button is released</li>
<li>Ability scores show correctly on PC local coop</li>
<li>PC does not need online invites</li>
<li>UI adjustments for 16:10 spec monitors.</li>
<li>Numerous supported resolutions added for PC</li>
<li>Elven Rogue: Powers: The visual effects from the powers remain on the character when the player uses Rogue Dodge and a power in rapid succession.</li>
<li>Missing Power points and returning them</li>
<li>Shield stacking</li>
<li>New sequence action that reset player&rsquo;s health and prevent them to get status effect damage.</li>
<li>Level error fixes.</li>
<li>Cull distance volume fix.</li>
<li>Full rebuilds on all maps.</li>
<li>Multiple texture fixes</li>
<li>General optimization across the game</li>
<p>&nbsp;</p>
<p>We will have updates next week on the Xbox 360 patch and PlayStation Network Release.</p>
<p>&nbsp;</p>]]></content></entry><entry><title>Patch in progress</title><category term="Daggerdale"/><id>http://www.bedlamgames.com/news/2011/5/27/patch-in-progress.html</id><link rel="alternate" type="text/html" href="http://www.bedlamgames.com/news/2011/5/27/patch-in-progress.html"/><author><name>Bedlam News</name></author><published>2011-05-27T19:00:00Z</published><updated>2011-05-27T19:00:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>To all D&amp;D fans and fellow gamers,</p>
<p>We are aware of a number of issues/bugs related to Dungeons &amp; Dragons: Daggerdale.&nbsp; We apologize for the inconvenience as we are currently working hard to fix the issues.&nbsp; We care about our games and&nbsp;will be there to support them.&nbsp; While no game is bug free, we will continue to work hard and improve Daggerdale each day.</p>
<p>Please direct comments when possible to<a href="http://forums.atari.com/forumdisplay.php?f=687" target="_blank"> the Atari forum</a>.&nbsp; We will have more information when the update is ready.</p>
<p>We thank you for your patience, attention and understanding.</p>
<p>&nbsp;</p>]]></content></entry><entry><title>Daggerdale Forum</title><category term="Daggerdale"/><id>http://www.bedlamgames.com/news/2011/5/27/daggerdale-forum.html</id><link rel="alternate" type="text/html" href="http://www.bedlamgames.com/news/2011/5/27/daggerdale-forum.html"/><author><name>Bedlam News</name></author><published>2011-05-27T14:30:29Z</published><updated>2011-05-27T14:30:29Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="font-size: 120%;">Atari has a set up<a href="http://forums.atari.com/forumdisplay.php?f=680" target="_blank"> this forum for Daggerdale</a>.&nbsp; Go say hello and post any&nbsp;feedback, problems, or just general notes.</p>]]></content></entry><entry><title>WeDoGames.net likes Daggerdale (96%)</title><category term="Daggerdale"/><id>http://www.bedlamgames.com/news/2011/5/25/wedogamesnet-likes-daggerdale-96.html</id><link rel="alternate" type="text/html" href="http://www.bedlamgames.com/news/2011/5/25/wedogamesnet-likes-daggerdale-96.html"/><author><name>Bedlam News</name></author><published>2011-05-25T22:54:40Z</published><updated>2011-05-25T22:54:40Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><a style="font-size: 120%;" href="http://wedonetwork.co.uk/wedotech/2011/05/25/dungeons-dragons-daggerdale-review/" target="_blank">See the review here.</a></p>]]></content></entry><entry><title>9/10 from SFX 360</title><category term="Daggerdale"/><id>http://www.bedlamgames.com/news/2011/5/25/910-from-sfx-360.html</id><link rel="alternate" type="text/html" href="http://www.bedlamgames.com/news/2011/5/25/910-from-sfx-360.html"/><author><name>Bedlam News</name></author><published>2011-05-25T21:05:49Z</published><updated>2011-05-25T21:05:49Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Check out the review:&nbsp; <span class="score"><a href="http://sfx-360.com/newsite/reviews/dungeons-dragons-daggerdale-xbla/">http://sfx-360.com/newsite/reviews/dungeons-dragons-daggerdale-xbla/<span class="overall"> </span></a></span></p>
<p><span class="overall">Overall Score</span></p>
<div class="other">
<div class="score"><span class="score">Graphics:</span><span class="score">9/10</span>
<div class="score" style="display: block; background: url(http://sfx-360.com/newsite/wp-content/themes/leetpress/images/score-9.png) no-repeat;"></div>
</div>
<div class="score"><span class="score">Sound:</span><span class="score">10/10</span>
<div class="score" style="display: block; background: url(http://sfx-360.com/newsite/wp-content/themes/leetpress/images/score-10.png) no-repeat;"></div>
</div>
<div class="score"><span class="score">Gameplay:</span><span class="score">8/10</span></div>
<div class="score"><span class="score">&nbsp;</span></div>
<div class="score"><span class="score">&nbsp;</span></div>
</div>]]></content></entry><entry><title>Dungeons &amp; Dragons Daggerdale RELEASES TODAY!</title><category term="Daggerdale"/><id>http://www.bedlamgames.com/news/2011/5/25/dungeons-dragons-daggerdale-releases-today.html</id><link rel="alternate" type="text/html" href="http://www.bedlamgames.com/news/2011/5/25/dungeons-dragons-daggerdale-releases-today.html"/><author><name>Bedlam News</name></author><published>2011-05-25T19:16:44Z</published><updated>2011-05-25T19:16:44Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: left;"><span style="font-size: 150%;">Daggerdale&nbsp;released on </span><a style="font-size: 150%;" href="http://marketplace.xbox.com/en-US/Product/Dungeons-Dragon-Daggerdale/66acd000-77fe-1000-9115-d80258410aa2?cid=search&amp;DownloadType=Game"><span style="font-size: 150%;">XBLA</span></a><span style="font-size: 150%;"> and PC DVD today!</span></p>]]></content></entry><entry><title>Dungeons &amp; Dragons: Daggerdale Interview!</title><category term="Daggerdale"/><id>http://www.bedlamgames.com/news/2011/2/14/dungeons-dragons-daggerdale-interview.html</id><link rel="alternate" type="text/html" href="http://www.bedlamgames.com/news/2011/2/14/dungeons-dragons-daggerdale-interview.html"/><author><name>Bedlam News</name></author><published>2011-02-15T03:11:00Z</published><updated>2011-02-15T03:11:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.bedlamgames.com/storage/post-images/p1.jpg?__SQUARESPACE_CACHEVERSION=1302138776660" alt="" /></span></span></p>
<p>Zandro Chan <a href="http://www.eurogamer.net/articles/2011-01-31-daggerdale-the-future-of-d-and-d-games-interview" target="_blank">discusses <em>Dungeons &amp; Dragons:&nbsp; Daggerdale</em> with Eurogamer</a>.</p>]]></content></entry><entry><title>A few articles from La Presse</title><category term="Ascension"/><id>http://www.bedlamgames.com/news/2011/2/13/a-few-articles-from-la-presse.html</id><link rel="alternate" type="text/html" href="http://www.bedlamgames.com/news/2011/2/13/a-few-articles-from-la-presse.html"/><author><name>Bedlam News</name></author><published>2011-02-14T03:57:27Z</published><updated>2011-02-14T03:57:27Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.bedlamgames.com/storage/post-images/p2.jpg?__SQUARESPACE_CACHEVERSION=1302139029696" alt="" /></span></span></p>
<p>We should have posted these sooner!</p>
<p><a href="http://www.bedlamgames.com/storage/La%20Presse%2011%20Sep%2010%20-%20jeux%20vido%20toronto1.pdf">Article 1</a></p>
<p><a href="http://www.bedlamgames.com/storage/La%20Presse%2011%20Sep%2010%20-%20jeux%20vido%20toronto2.pdf">Article 2</a></p>
<p><a href="http://www.bedlamgames.com/storage/La%20Presse%2011%20Sep%2010%20-%20jeux%20vido%20toronto%203.pdf">Article 3</a></p>]]></content></entry><entry><title>Bedlam featured in Develop Magazine (8 Nov 2010)</title><category term="Ascension"/><id>http://www.bedlamgames.com/news/2011/2/13/bedlam-featured-in-develop-magazine-8-nov-2010.html</id><link rel="alternate" type="text/html" href="http://www.bedlamgames.com/news/2011/2/13/bedlam-featured-in-develop-magazine-8-nov-2010.html"/><author><name>Bedlam News</name></author><published>2011-02-14T03:44:11Z</published><updated>2011-02-14T03:44:11Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.bedlamgames.com/storage/post-images/p3.jpg?__SQUARESPACE_CACHEVERSION=1302141024225" alt="" /></span></span>Hey! That's us!!</p>
<p><a href="http://www.develop-online.net/features/1041/CANADA-RISING-Ontario">http://www.develop-online.net/features/1041/CANADA-RISING-Ontario</a></p>]]></content></entry><entry><title>Bedlam to Develop Interactive Motion Comics based on Lost Girl Television Series</title><category term="Lost Girl"/><id>http://www.bedlamgames.com/news/2011/2/13/bedlam-to-develop-interactive-motion-comics-based-on-lost-gi.html</id><link rel="alternate" type="text/html" href="http://www.bedlamgames.com/news/2011/2/13/bedlam-to-develop-interactive-motion-comics-based-on-lost-gi.html"/><author><name>Bedlam News</name></author><published>2011-02-14T03:43:00Z</published><updated>2011-02-14T03:43:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>&nbsp;<span class="full-image-block ssNonEditable"><span><img src="http://www.bedlamgames.com/storage/post-images/p4.jpg?__SQUARESPACE_CACHEVERSION=1302141059609" alt="" /></span></span></p>
<p><span style="font-family: 'Calibri','sans-serif';">Bedlam will be working together</span> <span style="font-family: 'Calibri','sans-serif';">with</span> <span style="font-family: 'Calibri','sans-serif';">television production company</span> <span style="font-family: 'Calibri','sans-serif';">Prodigy Pictures and Showcase.ca to</span> <span style="font-family: 'Calibri','sans-serif';">develop transmedia propertiers based on the</span><em> </em><em><span style="font-family: 'Calibri','sans-serif';">Lost Girl</span></em><span style="font-family: 'Calibri','sans-serif';"> universe.</span></p>
<p><span style="font-family: 'Calibri','sans-serif';"><a href="http://www.mediacastermagazine.com/issues/story.aspx?aid=1000383955">http://www.mediacastermagazine.com/issues/story.aspx?aid=1000383955</a></span></p>]]></content></entry></feed>
